Aliens Dark Descent Update
The latest update for Aliens Dark Descent is now live on PC. The patch notes shed light on new features, fixes, and gameplay enhancements. This update aims to tackle stability issues for a better gaming experience. Despite favorable initial reviews, players faced glitches like black screens, sprint bugs, and audio problems after the last patch.
Version 1.03 of Aliens Dark Descent has been rolled out to address these issues and improve gameplay fluidity. Stay tuned for upcoming updates that will further enhance the Aliens Dark Descent experience. Immerse yourself in the captivating world of Aliens’ Dark Descent.
Aliens Dark Descent Update Patch Notes
New content
- Addition of 5 new traumas to diversify gameplay:
– Hypochondriac
– Hematophobia
– Anthrophobia
– Obsessive-Compulsive
– Xenomorphobia
Bug fixes
Major
- Resolved an issue preventing players from unlocking the Olduvai Refinery (Mission 11) after completing Pryce of Deception (Mission 10). Players can redeploy to Pryce of Deception and extract to unlock Mission 11 if progress is hindered.
- Heavily wounded marines are now preserved when extracting after the defense phase in Harper’s Hell (Mission 3).
- Fixed a bug allowing premature completion of the “Shutdown vent fans” objective in Pryce of Deception (Mission 10).
Minor
- Retribution and Reprimand can now be used in all conditions, not blocked under Suppressive Fire.
- Improvements in graphical elements and colliders across all missions for a better visual experience.
- Upon unlocking, the colors now display properly
- Addressed a gamepad issue encountered during the tutorial of the Deployable Motion Tracker in Dead Hills (Mission 1)
- Changing the shortcut of the Deployable Motion Tracker no longer interferes with the tutorial of the skill
- Resolved an issue causing the game to crash under specific conditions while performing the tutorial “Cover” in Berkley’s Dock (Mission 2)
- Fixed a scenario where a marine could become trapped between cover and an ammocrate near the mountain door in the Tantalus Base mission (Mission 8)
- Rectified an icon clipping problem on a title within the mission report Statistics panel
- Texture error on minimap has been fixed
- Resolved an issue where not all Command Points were restored when healing the stress effect “disobedient” during the process
- Fixed a bug preventing the pickup of all sentries to reach the maximum amount
- Corrected the attribute Encouraging Speech to heal the appropriate stress value every time a Rest is performed, not just the first time
- Adjusted the animation of a marine interacting with a door in Pioneer Station (Mission 5)
- The event “Mental Breakdown” now correctly applies the appropriate amount of trauma points when acquired
- Improved the rotation of the ARC turret at a waypoint position and ensured the VFX of the ARC firing is displayed correctly in the same position
- Fixed animation issues when interacting with terminals on the Security floor in Pryce of Deception (Mission 10)
- Sound will now play even when multiple sounds are played simultaneously after the fix
- Dockers are now visible even after loading the related autosave during the Docker’s Reveal cinematic in Berkley’s Dock (Mission 2)
- Adjusted the objective indicator position for the related “Kill Squad” objective in the Office level of Pryce of Deception (Mission 10)
- Corrected the size of the shelter tooltip on the map
- Implemented a change where dead marines and drones no longer provide vision
- Marines can now move within fire areas if they are stuck inside one
… and so on.When spam clicking occurs during multiple level promotions, there may be an issue
During scripted events in Olduvai (mission 11), camera orientation issues are fixed
Marlow’s blood in the final mission now appears white 🙂
An in-game animation when saving Stern is fixed
Minor tactical drone issues are now resolved
Dialogue icon removal issue is fixed
Shelters that did not trigger properly in Berckley’s Dock (Mission 2) are now fixed
Distorted texture in the building on the ground floor of Extraction (Mission 8) is fixed
UI animation in the save menu has been fixed
Visual issue where some colliders could be visible is now resolved
Fog of war is now properly rendered in the prologue
Fix the ARC starting position in Otago last stand (mission 4) to prevent bugs
Position of a crate in Olduvai (mission 11) has been fixed
Aliens now react appropriately to fire
Shortcuts for drone skills are now working correctly
Marines can’t run when using overcharged plasma skill
Issue with mines not triggering properly is now fixed
It is now possible to reload a secondary weapon
The “kill that bastard” icon is now properly removed from dead eggs
Oil puddle interaction issues are fixed
ARC now correctly rotates its barrel to aim at aliens during the defense phase of Harper’s Hell (mission 3)
Animations during the Otago cutscenes are now fixed
Aliens will no longer ignore Maeko after using the Chemical tracker in Facing the beast (mission 9)
Flare icon is now correctly removed from opened eggs
Barks no longer spam when time is dilated
Localization:
Localization has been updated (new elements added, existing ones improved)
Stress effects tooltip and Codex entries have been updated to match the effect
Weapons statistics description has been updated to match the proper Ammo per Burst for each weapon
Tired tooltip has been updated to match the effect
Values in the tooltip descriptions have been updated (upgrade, traits, traumas, Codex assistant)
XP gain format in the Training Room has been fixed
Typo errors in the Otago events descriptions (Abandoned Lab / Salvage Operation) have been fixed
Precision Shot tooltip description has been updated to match its true damages
Shotgun stun information has been added to the Codex Assistant Titan entry
Codex Assistant has been improved (typos fixed, descriptions enhanced)
Codex entry Workshop now displays the correct amount of magazines value for the Smartgun and the Heavy Pulse Rifle
Codex entry Workshop now displays the right Material cost value for the Plasma Rifle
Facehugger Codex Assistant entry has been improved
“Security Pass” and “Power Core” are now localized
Mind of Steel attribute description now matches the effect
Credits have been fixed
Torrance’s name will now use all available alphabets
Interactions tooltip will no longer display cost when they cost 0 supplies
Customization name limitation in several languages has been updated to avoid too long names
Clarification on several attributes and upgrades that their effects are not cumulative
Easy difficulty on the loading menu is now correctly displayed as Story
Workshop weapons description has been fixed and improved
Translations for “s for second” have been updated in all languages
Error message in Russian not displayed correctly for “Pick up Sentry” has been fixed
Weapon panel translation in every language has been corrected
Otago mission (Mission 9) on the loading panel is now correctly translated in every language
Balancing:
Aliens will now only detect you faster if you are close to the source of the noise you’ve made
Few covers were disabled in Atmospheric Nightmare (Mission 6)
Humanoids respawn timer in M2, M3, M7, and M10 has been drastically increased
Power loader phase of Olduvai Main Mine (Mission 11) is now an infinite onslaught
Various shelter positions across various locations (M1, M3, M7, M10, M11) have been suppressed
Power loader phase of Tantalus Base (Mission 8) is now an infinite onslaught
Crushers during the final defense of the Olduvai Mine (Mission 11) are dispatched through every available spawn point
**Aliens Dark Descent**
*”Aliens: Dark Descent”* is an immersive real-time strategy video game developed by Tindalos Interactive in collaboration with Disney’s 20th Century Games and published by Focus Entertainment. It was released on June 20, 2023, for multiple platforms including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game received favorable reviews from critics, highlighting its appeal to both players and reviewers.
**Aliens Dark Descent Gameplay**
Set in the year 2198, nineteen years after the events of the original trilogy films, *”Aliens: Dark Descent”* offers a top-down perspective where players strategically command a squad of four colonial marines. Players engage in intense battles against Xenomorphs and renegade agents from the Weyland-Yutani Corporation. The game features five character classes with unique weapons and abilities, real-time combat, and the ability to slow time for precise commands. Players explore the moon station, unlock doors, and weld doors shut to impede enemy progress. Changes made to the level layout are permanent, affecting gameplay progression.